Two days ago I discovеred this pretty framework Wade. It's awesome and allows to do much things.Here some my examples from simple to complex
http://seganelservice.ru/WebGL/Wade1
http://seganelservice.ru/WebGL/Wade2
http://seganelservice.ru/WebGL/Wade4
http://seganelservice.ru/WebGL/Wade5
http://seganelservice.ru/WebGL/Wade6
http://seganelservice.ru/WebGL/Wade7
1. In all examples I hardly used custom pixel shaders for animation. And now I want to reuse shaders, save them as project file, as javascript file in project and apply files to another sprites. But now there is no option... There is real need to do that - save shader content as file with uniforms, and reuse it on other sprites by aplying to sprites shaders list.
Also, multishaders (multipass) on one sprite and on postprocess - will be very useful for some multipass techniques as bluring and another complex effects.
Also, it seems that postprocess on scene doesn't work on sprites with custom shader. May be I'm wrong.
2. There is some problem to deploy source code on server (seganelservice.ru) by copy source code to folder. As is - server show error 404. You can found it on browser console at address http://seganelservice.ru/WebGL/WadeError/ where I simply copied source code, downloaded from Wade.
Errors from console:
/WebGL/WadeError/scene1_night_glows_posteffect_hard_rain.wsc:1 Failed to load resource: the server responded with a status of 404 (Not Found)
wade.js:469 Failed to load JSON data from scene1_night_glows_posteffect_hard_rain.wsc : SyntaxError: Unexpected token < in JSON at position 0
Wade.error @ wade.js:469
wade.js:469 Unable to load json file scene1_night_glows_posteffect_hard_rain.wsc
I solved this problem by renaming scene1_night_glows_posteffect_hard_rain.wsc то *.js and by patching app.js. But error is strange, could you help me - how to solve it right?