Hi,
I'm currently trying to add save/load functionality to my game.
In my game I have created some objects (wade.iso.createObject()) and used wade.exportScene() to write to a JSON file - works and the JSON file looks good.
When I restart my game and call wade.loadScene() - everything appears to be fine - I can see my previously created objects.
But when I click on my objects they don't seem to be recognized as such. Instead, wade.iso.getObjectsInCell() returns an empty array.
What am I missing? Any help would be appreciated.
Thanks
Robert