Welcome to the Wade documentation. The documentation is split into multiple sections which are accessible by the links below. Each section
outlines every publicly accessible function that is relevant to that section. If you have any questions or can't find something that you need,
please feel free to make a post on our forums and we will help you as best we can. Happy Coding
An Animation object is used in WADE to store and update animation data.
This is a behavior to be used by characters in the isometric world of wade.iso.
A Path is a collection of nodes that a scene object can be told to follow.
PhysicsObject is a behavior to be used with WADE, and is part of the wade.physics plug-in.
A Scene Object is an entity that can be added to the scene in WADE.
A Sprite object is used to display images.
A Text Sprite is used to display strings in a WADE app.
WADE - Web App Development Engine.
The drawFunctions module contains a set of draw functions to use with WADE.
This is an isometric plug-in for the Wade Game Engine by Clockwork Chilli.
WADE Physics - This is the physics plugin module for WADE by Clockwork Chilli.
This is a set of functions that operate on 2d vectors.