Gio,
I added a pause and resume game buttons into gone batty - check it out on my website. - it seems to be working as advertised.
As an aside, it would be nice if in a future version you could also catch and dismiss all events except for maybe an exclusion on the object to resume the game i.e. wade.pauseSimulation('pauseButton', 'onClick') would pause the simulation and only let through the onClick event on the pauseButton scene object. All other events would be dismissed, so they don't get queued and fire once the game is resumed.
Or maybe you can already do this and I am just not aware ?
Also, thanks for the quick turnaround on wade 1.3.2 - that is also running on my site - and it seems to be working as advertised.
Sorry to hear about England in the W.C. but at least Italy still has a shot (Forza Azzurri !)
cheers,
Shri