Isometric -plugin, GitHub public repository and Heroku
pahuttun

Hello,

 

I wonder how should I deal with following situation:

 

We are currently developing MMO isometric strategy game using WADE and Isometric plugin, which we bought for each developer.

We plan to have public github repository where our codebase is. Game will be hosted on Heroku and only way to push code to heroku is Git. Server will be done using node.js, and node.js will also host few static html-files, WADE js-files and client side javascript code where game client logic is written.

 

Will it be problem that in our public github repository one of the files is WADE Isometric plugin: wade.iso_1.1.1.js? EULA speaks about "source code" and "object code", but it is not clear if "object code" refers to that minimized version of file and source code is something that is only available if you have pro licence.

 

If it is not problem and you can distribute that file, that's good, problem solved.

 

If it is problem, what could we do? I mean if this is online game, is there a way to hide that js-file so that is not accessable via browser? How could we push everything but wade.iso_1.1.1js to github but push everything to heroku.

 

Thanks for your replies

All 2 Comments
Gio
Hi

Distributing wade_iso as part of your game isn't a problem, feel free to do that.

We know that with JavaScript distributing the engine is a necessity, so that's totally fine.

What the license says, is that you should not distribute Clockwork Chilli's source code if it isn't minified. Wade_iso_1.1.1.js is minified code, so no problems with that. If you wanted to distribute the source code of the isometric sample that's on our website, then that would not be possible for example.

Good luck with your project, it sounds really exciting. I hope you will post some screenshots here for us to see :)
pahuttun

Hello

 

Thank you from quick response.

 

I'll promise to post some pics when game is online :)

Post a reply
Add Attachment
Submit Reply
Login to Reply