I'm trying to implement a minimap in WADE. I found an old forum thread (http://clockworkchilli.com/forum/thread?id=Creating_Mini%20Map%20of%20Isometric%20game%20world___117) that discussed implementing this in Wade 1.*, but the files involved are long gone, so I don't have too much to go on.
In the forum thread, Gio actually gave a nice outline of what to try to make the minimap. But I would like to know A) whether the method he gave then is still compatible with the latest versions of WADE, and B) if there is another method available in the latest versions of WADE that might be better.
Also, my goal is somewhat different from that thread, where they were creating a minimap that displayed only the region visible on the Camera. I would like to create a dynamic minimap for the entire game world within the Camera Bounds, with a rectangular border around the region currently visible in the Camera. I would like to be able to click on the minimap to change the Camera's position to the corresponding part of the World (but this seems like it would just be a standard click event that takes the click coordinate and transforms it to the World coordinate the Camera should move to).