That's very nice, but it's a 3D game. You could potentially do some of that in wade, and in fact I've seen examples of wade apps working alongside three.js. However I wouldn't recomment it, for a 3D game you're probably better off using a full 3D engine such as babylon or three.
I think Wade is a very good (maybe the best?) solution for 2D games, if I say so myself :) But I wouldn't use it for things it was never meant to do.
Having said that, as a player I couldn't care less if the game I'm playing is 3D isometric or 2D isometric, as long as it looks nice and, most importantly, the gameplay is good. For the type of game that you've been making (if I understand it correctly), the ability to zoom in and change the camera angle may be a nice addition, in terms of the game's presentation, but won't add much in terms of gameplay.
Whether that's worth the extra effort of having to deal with a 3D world, 3D assets, 3D shaders, 3D cameras, etc... that's entirely up to you, I don't have an answer for that.