1. SceneObject.toGrid();
cause infinite stack error, when add in editor
Uncaught RangeError: Maximum call stack size exceeded
to object in functions as example in onAddToScene (because cloning with this function)
cloning with toGrid() must mean it
2. http://clockworkchilli.com/snippets
all snippets with wade.draw functions are not working properly - because default render mode is webgl
example:
http://clockworkchilli.com/snippets/device_orientation.html
http://clockworkchilli.com/snippets/device_motion.html
etc
i wrote about it that sometimes i see verbose in console
[.Offscreen-For-WebGL-00000077FB6B0E10]GL ERROR :GL_INVALID_ENUM : GetIntegerv: <- error from previous GL command
because WADE creating webgl canvas before than render mode set in user app()