Gio,
I have two questions:
1. How do you get user input for a game.
For example, say at the start of the game, I want to user to enter their name, so that messages in the game can have their name on it. It looks like I would have to do it in the web page and then input it to the game via the appData parameter of the init function ? But I was wondering if there was another way to do it inside the game (wade app) itself ?
2. When I load a splash screen at the beginning of my games, I set it up as scene object which waits on a mouse down/touch event. Then when I get the event, I remove the splash scene object and the game runs. However, it seems that this mouse down then propagates into the game - causing the character to move to where the user clicked the start event. I am returning false from the splashObject.onMouseDown handler, but that doesn't work. Is there another way I should be handling this i.e. stopPropagation ? and if so, could you include a snippet ?
thanks for your help
cheers