Even in the video tutorial of isometric plugin you suggest to do 2D mode to avoid gaps between tiles.
But how to do it if the mode is webGL?
As I understand it, the reason lies in the fact that all the tiles are placed with their center at the coordinates specified for a sprite or object, but that's what happens when the length and width is an even number I don't understand - after all, the center is 1 pixel, and if the width is 265 (for example) that the idea is on the right and left should be at 128, but since the center is 1 pixel , it turns out that will 127,5 of pixels from the center?
What tiles to draw isometric for masonry, I have tried arbitrarily is to cut the diagonal, but still the gap is. Is it really unsolvable?