Named scene objects
Set names for your objects and access them via their name
If you don't want to store references to your objects, you can give them a name with SceneObject.setName(). The name can later be used to retrieve your objects witha a call to wade.getSceneObject().
App = function()
{
this.init = function()
{
// create a text object
var textSprite = new TextSprite('Click anywhere', '32px Arial', 'red', 'center');
var textObject = new SceneObject(textSprite);
// add the object to the scene
wade.addSceneObject(textObject);
// give it a name
textObject.setName('myText');
};
this.onClick = function(eventData)
{
// move the text
var pos = eventData.screenPosition;
wade.getSceneObject('myText').moveTo(pos.x, pos.y, 100);
};
};
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