mberube,
If you go to my website www.ashatej.com, there are some physics demos. If you specifically look at the robo demo or the stickman run and jump demo, both implement jumping with a prismatic joint. You can download the source code and take a look, specifically in the gameWorld.js and the robo.js files.
Both of these demos use the a version of wade before the physics joints were integrated, but the current wade implementation should be nearly identical to what is in the demo. Yuor should just have to make sure the call to "createPrismaticJoint" has the correct parameters. Since you looked at Senor Feronato's demos, you should be able to understand the javascript in my demos.
Additionally, the first game on my page "miner 49er" uses revolute joints for the cart, so if you can figure out how the prismatic joints work, but can't get the revolute joints to work, let me know and I can put up the source for the cart object from that game.
cheers,
Shri