I would like to know how to use random on x-axis for example.
Thank you very much.
I assume that you are doing top-down shooter.
let's based on this assumption will make the code
So The Math.random() function returns a floating-point, pseudo-random number in the range [0, 1); that is, from 0 (inclusive) up to but not including 1 (exclusive) (please read here )
Open your app.js and insert function:
App = function()// - IT YOUR CODE
{
...
//INSERT ONLY THIS FUNC!!!
//function must be inside App
this.getRandomArbitrary = function(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
...
}
Then find some object whitch always on your scene and open it onUpdate function. Then insert :
if(this.falltimer>=10){
var x = wade.app.getRandomArbitrary(-wade.getScreenWidth()/2,wade.getScreenWidth()/2);
var y = -wade.getScreenHeight()/2;
var tiro = wade.getSceneObject("Tiro").clone();
tiro.setPosition(x, y-50);
wade.addSceneObject(tiro);
tiro.setVelocity(0,250);
this.falltimer=0;
} else {
(isNaN(this.falltimer))? this.falltimer=10 : this.falltimer++;
}
And then you get something like:
Good Morning,
This example I understood and worked well ...
But I went to see the documentation that you passed and has a function that does not repeat the numbers but when using it is giving this error:
"Uncaught TypeError: wade.getRandomInt is not a function (T, 5:21)"
Sorry, mate. I give you link not to wade documentation but javascript documentation
It not wade - just custom function and if you want use it do same as in example - include function in wade.app :
if you wanna use this
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
1.method:
App = function(){
//place in app
this.getRandomInt=function(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
//to call later you can do wade.app.getRandomInt(min,max)
}
2.method var global
//place before app
var getRandomInt =function(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
App = function(){
//to call later you can do getRandomInt(min,max) or window.getRandomInt(min,max)
}
Very good, my friend...
It worked perfectly and I understood ...
You who help us when we need are the best ...
Thanks a lot for the help...