Hey,
So I may have a little trouble explaining this so please bare with me. I have a property bound to 'this' called tiles and when the game starts I load it up the following way. This tiles property is used to setup and mantain state of the board.
 
var self = this;
wade.loadScene('scene2.wsc', false, function () {
      wade.loadJson(tilesFile, data, function () {
          self.tiles = data.data.tiles;
          //More Code here
      });
});And after fetching so, I use self.tiles to manipulate the board. So on the first gameplay it works fine.
Trouble arises when I move from one scene to another and also while reloading the same scene. So onclick of a button I load different scenes.
I do this by first clearning the scene then re-declare all values to origninal state like this.
 
this.startGame = function () {
    var data = {};
    var tilesFile = 'tiles.json';
    self.bluePawnsTiles = [1, 3, 5, 7, 8, 10, 12, 14, 17, 19, 21, 23];
    self.redPawnsTiles = [40, 42, 44, 46, 49, 51, 53, 55, 56, 58, 60, 62];
    self.drag = false;
    self.turn = 'red';
    self.direction = null;
    self.clickedTileObj = null;
    self.pawnNum = null;
    self.outOfBoundMove = false;
    self.invalidMove = false;
    wade.clearScene();
    wade.loadScene('scene2.wsc', false, function () {
      wade.loadJson(tilesFile, data, function () {
        self.tiles = data.data.tiles;
        //Run the game from here on 
        //More code
      });
    });
};But the second time around, self.tiles still points to the old state, that is, the previous game state before loading new scene in the startGame function.
I set all properties to null and even set self.tiles to null. But I still have the same self.tiles as the previous session.
I tried wade.preloadJSON() as well but it is still no solution.
So basically my question is I want self.tiles to be reset to the original state as written in the tiles.json file and how it worked during the first gameplay.
Instead I end up with self.tiles still carrying the previous game state. Here is my tiles.json file.
 
{
    "tiles": [
        {
            "tileNo": 0,
            "x": -225,
            "y": -245,
            "occupiedBy": "none",
            "pawn": "none"
        },
        {
            "tileNo": 1,
            "x": -160,
            "y": -245,
            "occupiedBy": "blue",
            "pawn": "BluePawn0"
        },
        {
            "tileNo": 2,
            "x": -95,
            "y": -245,
            "occupiedBy": "none",
            "pawn": "none"
        },
        //More objects
        //More objects
        //More objects
        {
            "tileNo": 62,
            "x": 165,
            "y": 215,
            "occupiedBy": "red",
            "pawn": "RedPawn11"
        },
        {
            "tileNo": 63,
            "x": 225,
            "y": 215,
            "occupiedBy": "none",
            "pawn": "none"
        }
    ]
}
Any help would be really appreciated... Thanks!
 
            
            
