Hi,
Do you have any tips for making static wade app objects (i.e. menus, UIs) while using camera zoom and world coordinates pan? I tried defining a menu function and adding a position attribute (like sg_misc_stuff did in Laberinto, @sg_misc_stuff thanks!), but directly tracing back the camera zoom and pan movements in order to keep the menu static. The problem with this approach (without using onResize like sg_misc_stuff did) is that one can notice the lag in the wade objects when zooming and paning.
Could you share another strategy? Maybe something as easy as and "except"? thanks!