Gio,
I am working on a new isometric game.
I am using setCameraTarget(player) to make the action follow the player throughout the game.
When I set the inertia to 0 (none) the game slows down considerably and it seems to have crashed the chrome browser on a couple of occasions. When I don't use setCameraTarget at all, the game runs at maybe twice or three times the speed.
I seem to have found a decent compromise with setting the inertia to 0.7.
My question(s) is/are:
1) have you noticed problems with setCameraTarget with inertia = zero before ?
2) is there a way I can correct the slowdown issue (i.e. have fewer layers, less scene objects, ???)
3) Is there a different or better way to "track" the player using the other camera functions.
thanks for any help you can provide,
cheers,
Shri