New version
Elliot

Just noticed that you released 0.8.1. Some interesting stuff in there, looking forward to playing my game in full screen on chrome mobile :)

All 11 Comments
Taddeus

Ohhh and you fixed reloading images like I asked

 
Thank you
hermes

Some really cool stuff in 0.8.2. It was a very short time since 0.8.1 too. Keep it up

Elliot

Yeah it certainly is interesting, but I'm having trouble using these new draw functions. What exactly am I supposed to do with them? I mean, where do I call them from?

BasiliosZ

Version 0.8.2 definitely looks good, lots of interesting new things to play with! Congratulations!

Taddeus

Elliot: I do this for draw functions: sprite.setDrawFunction(wade.drawFunctions.solidFill_('red'));

drockon

0.8.3 is released! That's Great news! Some neat things added!

Taddeus

I agree, the new features in wade 0.8.3 will be useful

 
I have 2 questions, and I think I will have more questions when I start to use the new version:
 
1) what is ping-pong animation
2) how to use smoothing
Elliot

According to the reference guide, ping-pong means that it's played forward and then backwards.

 
Good job with 0.8.3, I like the cloning thing, that's going to save me some time.
drockon

Seems like 

wade.setSmoothing(true/false);
shoud work.
And according to reference by default it's true;
Taddeus

Great, thank you.

 
I need to not be lazy and start to read the reference guide too :D
Gio

Well, your questions have been answered already, but to add a couple more details:

 
If you have an animation made of 3 frames A, B and C, you can play it in 3 possible ways:
 
'forward' : A, B, C
'reverse' : C, B, A
'ping-pong', A, B, C, C, B, A
 
If the ping-pong animation is set to "loop" (you set that when you create the Animation object), it repeats that sequence forever.
 
For the smoothing, you can use (like drockon said) wade.setSmoothing() if you want to set it for the whole game. Or wade.setLayerSmoothing() if you want to change it only for a specific layer.
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