Gio,
I was wondering if there is a wade call that returns the world coordiates of the oriented 'box' which is used to check for collisions.
In the wade documentation, there are some 'wade.box...' calls, but I don't see anything under the
scene object or the spirte where I can call sceneObject.getOrientedBox ?
I know it can be calculated using position, size and rotation, but I was wondering if there is a call already. You must be doing something like this in the engine for getOverlapping objects.
thanks,
Shri