Gio,
I came across a couple of tutorials on panning audio using html5 web audio
http://webdesign.tutsplus.com/tutorials/web-audio-and-3d-soundscapes-introduction--cms-22650
http://gamedevelopment.tutsplus.com/tutorials/web-audio-and-3d-soundscapes-implementation--cms-22651
Anyway, I wanted to see if I could do it with Wade.
I put a demo up on share and fork - "Pan Audio Demo".
You click the mouse to make the laser sound, it should "pan" from the point of view of the tank.
i.e. click on the left side of the tank, the sound comes form the left, etc.
Use the 'a' and 'd' keys to rotate the tank and the sound tracks with the tanks front facing.
I tested it and it seems to work.
If you look at the code, I stripped down and overwrote the wade.playAudio() function with my own panAudio(). I use a global panner and listener which you obviously wouldn't want to use with the engine. It seems like you could come up with an interface and add this cool functionality to the engine in the next release without too much effort.
cheers,
Shri