Gio,
After using the physics plugin in my last couple of projects, I wanted to try something new.
I was wondering if there is a way to implement ragoll physics with wade and the physics plugin.
Something similar to this flash game
From what I have found on the web, it seems to involve creating a connected mesh and then the physics applied to the mesh is handled inside
the physics engine. So, before I went down that rabbit hole, I thought I would ping you to see if that was even possible or if you had a suggestion
as to where to start.
If that is beyond the scope of the current plugin, could you at least point me in a directrion for how you would implent a tippy platform.
i.e. a platform in a side scroller game that rotates around a central point based on the weight on either side (you know like a tippy platform).
As always, any help you can provide is appreciated !
cheers,
Shri