Good morning people,
I am trying to restrict my player's movements so that they do not exceed the size of the screen ... how can I do this? With the clamp? I'm doing it with the keyboard. Ex: iskeydown ...
Thank you very much.
Good morning people,
I am trying to restrict my player's movements so that they do not exceed the size of the screen ... how can I do this? With the clamp? I'm doing it with the keyboard. Ex: iskeydown ...
Thank you very much.
If your camera is not moving, then assuming you have an object called player you can do
var pos = _.player.getPosition();
var size = _.player.getSprite().getSize();
var hs = wade.vec2.scale(size, 0.5); // half your sprite's size
var hw = wade.getScreenWidth() / 2; // half screen width
var hh = wade.getScreenHeight() / 2; // half screen height
pos.x = Math.min(hw - hs.x, Math.max(-hw + hs.x, pos.x));
pos.y = Math.min(hh - hs.y, Math.max(-hh + hs.y, pos.y));
_.player.setPosition(pos);
Good Morning,
What part of my drive code should I add this to?
Thanks a lot for the help.
Follow the code:
var controles = {
esquerda: "left",
direita:"right"
};
var vel_jogador = 100;
if(wade.isKeyDown(controles.esquerda) &&! wade.isKeyDown(controles.direita)){
this.setVelocity(-vel_jogador,0);
}else if(wade.isKeyDown(controles.direita) &&! wade.isKeyDown(controles.esquerda)){
this.setVelocity(vel_jogador,0);
}else{
this.setVelocity(0,0);
}
I would add it to your player's onUpdate function.
It worked ... thank you
And when is it random?
Does something change?
I am using the function in app.js:
This.getRandomInt = function (min, max) {
Min = Math.ceil (min);
Max = Math.floor (max);
Return Math.floor (Math.random () * (max-min)) + min;
};
Already on Update I use:
Var randomx = wade.app.getRandomInt (-wade.getScreenWidth () / 2, wade.getScreenWidth () / 2);
and
This.setPosition (randomx, -250);
Where should I use it?
Thank you very much