Does match 3 specifically use WebGl, if webgl is not available will it crash, through errors that are not caught etc. etc.
WebGl Match 3
rickierich April 28th, 2020
All 4 Comments
Gio April 28th, 2020
There is no reason why a match3 game should require WebGL - it will work fine in Canvas where WebGL is not supported.
That is, of course, if you don't use any WebGL-specific features like shaders to draw your match3 sprites.
rickierich April 28th, 2020
brilliant
rickierich April 30th, 2020
The default renderMode is WebGl, Whether it is used or not.
Gio May 1st, 2020
Setting the renderMode to WebGl just means "use WebGl if possible, otherwise use canvas".
In most cases you want to keep the renderMode as WebGl, the only exception I can think of is if you are using vector graphics in your sprites draw functions (filling polygons with gradients etc).
Post a reply
Add Attachment
Submit Reply
Login to Reply