Gio,
I'm trying to create a zaxxon like game with wade iso and wade.
I have a question regarding what is the best way to go about controlling the motion of the player ship ?
I want to set up the controls so that touching the screen will move the ship.
If you remember zaxxon, you could move either up or down and slide left or right (in isometric space) using a joystick.
So, it seems that touching above or below this ship would signal an altitude change and touching to the left or right would signal a slide left or right.
I think I can figure out what direction to go based on the event world coordinates and the ships coordinates.
For the up and down motion, I think I can just change the y offset and it will look ok. I have done this before with some cloud effects in an isometric game and it
seemed ok with a shadow added to show the height.
My question is more regarding the x and z motion in isometric space.
1. Should I use set velocity on the scene object. Then I have to calculate where the boundaries of the iso space are. I would then also have to check where the ship is
in iso space to check for collisions, firing etc.
2. Or shoud I use the iso character routines. This approach would involve setDestination, check for arrival event, setDestination again, check for arrival, etc.
I hope my question makes sense ?
as usual, any help is appreciated.!!!
cheers,
Shri