coal March 12th, 2019 If you are not tired from me... I want to discuss another shader practice - scene lightning.
At ideal it will look in editor as:
1. User drags spot light on scene from palette
2. Set it properties
3. All around is lighted.
I want to use that practice in my game and try to make some demos of what I mean. I will post light demos here - and may be new idea will appear - how to make automatic scene lights in framework. Such simple - that anyone could use it.
Gio March 22nd, 2019 Some nice effects there.
I think some of these could be integrated into the editor, where you can select pre-made shaders from a drop-down menu, like you currently do with sepia tone, barrel distorion, etc. These would be useful there.
coal March 22nd, 2019 In https://threejs.org/ there are much shaders, wich can be integrated, I think. They are at downloadable archive (open source) in folders:
three.js-master\examples\js\shaders\
and
three.js-master\examples\js\postprocessing\
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This is no need for me,to integrate them in editor, but that can be helpful for editor, I think.