Elliot December 15th, 2013 Just noticed that you released 0.8.1. Some interesting stuff in there, looking forward to playing my game in full screen on chrome mobile :)
Taddeus December 15th, 2013 Ohhh and you fixed reloading images like I asked
Thank you
hermes December 15th, 2013 Some really cool stuff in 0.8.2. It was a very short time since 0.8.1 too. Keep it up
Elliot December 15th, 2013 Yeah it certainly is interesting, but I'm having trouble using these new draw functions. What exactly am I supposed to do with them? I mean, where do I call them from?
BasiliosZ December 15th, 2013 Version 0.8.2 definitely looks good, lots of interesting new things to play with! Congratulations!
Taddeus December 15th, 2013 Elliot: I do this for draw functions: sprite.setDrawFunction(wade.drawFunctions.solidFill_('red'));
drockon December 15th, 2013 0.8.3 is released! That's Great news! Some neat things added!
Taddeus December 15th, 2013 I agree, the new features in wade 0.8.3 will be useful
I have 2 questions, and I think I will have more questions when I start to use the new version:
1) what is ping-pong animation
2) how to use smoothing
Elliot December 15th, 2013 According to the reference guide, ping-pong means that it's played forward and then backwards.
Good job with 0.8.3, I like the cloning thing, that's going to save me some time.
drockon December 15th, 2013 Seems like
wade.setSmoothing(true/false);
shoud work.
And according to reference by default it's true;
Taddeus December 15th, 2013 Great, thank you.
I need to not be lazy and start to read the reference guide too :D
Gio December 15th, 2013 Well, your questions have been answered already, but to add a couple more details:
If you have an animation made of 3 frames A, B and C, you can play it in 3 possible ways:
'forward' : A, B, C
'reverse' : C, B, A
'ping-pong', A, B, C, C, B, A
If the ping-pong animation is set to "loop" (you set that when you create the Animation object), it repeats that sequence forever.
For the smoothing, you can use (like drockon said) wade.setSmoothing() if you want to set it for the whole game. Or wade.setLayerSmoothing() if you want to change it only for a specific layer.