Creating a scene object

Load an image and use it to create an object

When SceneObjects reach their destination, their onMoveComplete function is executed (if they have one).
App = function() { this.load = function() { wade.loadImage('/snippets/ssamples/cc_logo.png'); }; this.init = function() { // create a sprite var sprite = new Sprite('/snippets/samples/cc_logo.png'); // create a scene object with that sprite var logo = new SceneObject(sprite); // add the object to the scene wade.addSceneObject(logo); }; };
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