Remove any destinations that were added with setDestination()
Get the next destination
Move towards an object. If the object has an interactionOffset field set in its object data, the character will try to go there. If that is not possible (or no interaction offset is set) the character will try to move to the object's tile. If that is not possible (because the object has a collision map), it will try to move to any tile next to the object
Set a destination (a tile to move to) for the character.
Set a direction to face. This will change the idle animation that is currently playing, and won't have any effect if the character is moving.
Set a movement type for this character.
IsoCharacter.startWandering (probability, stepDistance, targetObject)
Start moving around in random directions
Stop moving around in random directions