Path.debugDraw (toggle, layerId)
Create sprites to provide a visual representation of the path
Path.evaluate (sceneObject, time)
Evaluate the properties of the path at the specified time, and apply them to a SceneObject.
Path.getNodeRef (nodeIndex)
Get the data for a node in the path. Note that this is NOT a copy of the data, but a reference to it.
Path.removeNode (nodeIndex)
Remove a node from the array of nodes
Path.serialize (stringify)
Create an object representation of the path. This can be used to construct a new path, passing it directly into the Path constructor.
Path.setFromSceneObject (sceneObject, nodeIndex)
Set the properties of a node based on the current values present in a SceneObject. This function looks at the properties that are defined on the next node to determine which properties should be affected in the current node.
Path.setNode (nodeIndex, nodeData)
Set a node in the path