Creating Mini Map of Isometric game world
Shri

Gio,

 

I was going to take a shot at another gui element.

A mini map for an isometric game.

This kind of thing could double as a range finder, target finder, map, etc.

So, it seems like it would have a general enough use.

Anyway, I was looking through the wade docs and don't have a good idea of where to start.

 

Init a second iso engine but draw to a different layer ?

Write code  that duplicates all the iso drawing stuff but draw to a different layer ?

Do some sort of screen capture and then shrink the image down ?

 

If you could point me in a direction, I would appreciate it.

 

thanks for any help,

Shri

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