SceneObjectGroup.getGroupBoundingBox ()
Get an axis-aligned bounding-box (in world space) that contains all the objects in the groupSceneObjectGroup.getGroupCenter ()
Get the center of the group in world spaceSceneObjectGroup.getGroupScreenBoundingBox ()
Get an axis-aligned bounding-box (in screen space) that contains all the objects in the groupSceneObjectGroup.getGroupSize ()
Get the size of the group in world spaceSceneObjectGroup.getName ()
Get the current name of the groupSceneObjectGroup.isInScene ()
Check whether the scene object group is currently in the sceneSceneObjectGroup.rotateGroup (rotation)
Rotate all the objects in the group around the group centerSceneObjectGroup.serialize (stringify)
Create a JSON object representing this SceneObjectGroup. A new SceneObjectGroup can then be created by passing this JSON object into the SceneObjectGroup constructorSceneObjectGroup.setGroupCenter (positionX, positionY)
Set the center position of the group in world spaceSceneObjectGroup.setName (name)
Change the name of the SceneObjectGroup. Although you can have multiple groups with the same name, ry to use unique names to avoid ambiguous results when getting groups by name.SceneObjectGroup.translateGroup (deltaX, deltaY)
Translate (shift) the group in world space